This topic outlines the settings that are available for each image effect as seen on the Image Effects dialog.
This effect blurs an image.
A number between 1 and 200 indicating the size of the filter to use. The larger the filter, the stronger the effect.
The intensity of the blurring represented as a percentage number between 1 and 100.
This effect allows you to adjust the brightness and contrast of an image.
The brightness controls how light or dark the image will be. Moving the slider to the left makes the image darker while moving it to the right, lightens the image.
The contrast emphasizes or de-emphasizes the difference between lighter and darker regions. Moving the slider to the left decreases the apparent differences in lightness between lighter and darker regions while moving it to the right, increases them.
This effect makes the image appear like cracked ceramic glaze.
The sharpness of the cracks. This can be a number between 0 and 100.
The crackle mode to use. Choose a number between 0 and 4.
This effect finds edges in an image and coverts it to a white background and black edges.
A number between 0 and 10 representing the detail used when finding edges. Larger values yield more detail.
A percentage value between 1 and 100.
A percentage value between 1 and 100.
This effect converts the image into an ellipse.
The horizontal radius of the ellipse. This can be a number between 1 and 1000.
The vertical radius of the ellipse. This can be a number between 1 and 1000.
The number of horizontal pixels to offset from the center of the image. This can be a number between -1000 and 1000.
The number of vertical pixels to offset from the center of the image. This can be a number between -1000 and 1000.
The elliptical mode to use. Choose from:
Compress the image horizontally inside of the ellipse.
Compress the image vertically inside of the ellipse.
Compress the image both vertically and horizontally inside of the ellipse.
This effect makes the image appear as if it was a three dimensional piece of metal.
The angle (in degrees) of the light source. This angle can be a number between -180 and 180.
The height (in degrees) of the light source. This angle can be a number between 0 and 180.
The depth of the effect. This can be a number between 1 and 500.
This effect applies gaussian noise to the image. This results in a grainy or textured appearance.
The intensity of the noise to apply. This can be a number between 1 and 32767.
Apply the noise equally to all pixel channels.
This effect generates a soft focus gauzed appearance.
The amount to blur the image. This can be a percentage number between 0 and 100.
The amount to sharpen the image. This can be a percentage number between 0 and 100.
The amount to clarify the image. This can be a percentage number between 0 and 100.
The mode to use. Choose from:
Desaturate the image.
Use high contrast.
Use full color.
Use maximum amount of color. The Clarity value is not used.
Use minimum amount of color. The Clarity value is not used.
This effect is similar to a black-and-white photograph.
There are no settings for this effect.
This effect generates a black and white image dithered to large "halftone" dots.
The maximum size of the dots. This can be a number between 1 and 10.
Smooth the dots. If unchecked, the dots will appear solid black with sharp edges.
This effect generates a spherical distortion of the image.
The maximum distance (in pixels) from the center for this effect. Any pixels past this distance will not be affected. This can be a number between 1 and 1000.
The number of pixels to offset from center along the X axis (horizontally). This can be a number between -1000 and 1000.
The number of pixels to offset from center along the Y axis (vertically). This can be a number between -1000 and 1000.
This effect makes the image appear as if it was created from mosaic tiles.
The size of the square tiles. This can be a number between 1 and 50.
This effect applies a motion blur effect to the image.
The motion blur style to use. Choose from:
Blur the image in a line (normal motion blur).
Blur the image in a circle around a center point.
Blur the image as if you were zooming in.
The angle of motion for blurring. This can be a number between 0 and 360.
Note: This setting is only available for the Linear style.
The distance to use between the original image and final blur step. This can be a number between 0 and 1000.
The number of blur steps to use. This can be a number between 0 and 1000.
This effect adds negative exponential noise to the image.
How intense you want the noise to be. This can be a number between 1 and 32767.
Apply the noise equally to all pixel channels.
This effect slides the image by a specified amount.
The amount to slide the image horizontally. This can be a number between -1000 and 1000.
The amount to slide the image vertically. This can be a number between -1000 and 1000.
The offset mode to use. Choose from:
Do not wrap the images at the edges.
Wrap the image both vertically and horizontally.
Wrap the image horizontally.
Wrap the image vertically.
This effect makes the image appear as an oil painting.
The size of the brush to use. This can be a number between 1 and 500.
The density of the effect. This can be a number between 0 and 255.
Blend the edges of colors.
This effect creates a marbled, wavy, glassy, rippled effect..
How smooth you want the effect. This can be a number between 1 and 10.
This controls the size of the perlin noise applied. This can be a number between 1 and 100.
This controls the size of the perlin noise applied. This can be a number between 1 and 100.
This effect makes the image appear as if it has been pinched.
The maximum distance (in pixels) from the center. Pixels past this distance will not be affected. This can be a number between 1 and 1000.
The intensity of the pinch. This can be a number between 1 and 100.
The number of pixels to offset from the center horizontally. This can be a number between -1000 and 1000.
The number of pixels to offset from the center vertically. This can be a number between -1000 and 1000.
This effect offsets the pixels in the image by a random amount causing a grainy blurred effect.
The random amount to apply. This can be a number between 1 and 50.
This effect removes dust and scratches or any other small sharp details from the image.
The strength of scratch removal. This can be a number between 2 and 100.
The minimum amount of detail required before the removal is performed. This can be a number between 0 and 255.
The amount to blend the difference in the image. This can be a number between 0 and 100 as a percentage value.
This effect generates an image that looks like it was drawn with paint and a heavy pen outline.
The scribble mode to use. Choose from modes 0 to 3, each with their own effect.
The darkness of the lines. This can be a number between 0 and 100.
Apply the scribble mode before drawing the lines.
This effect makes the image appear similar to the photographs of the mid-to-late 19th century by applying a warm brown tone. You can also select a specific color to use in the effect instead of the brown tone.
The tint color to use in the effect. You can click the select button to bring up a color chooser.
This effect sharpens the image.
The filter size to use (the larger the filter, the stronger the effect). This can be a number between 1 and 10.
The intensity of the sharpening. This can be a number between 1 and 100.
This effect sets the inverse of all colors above a certain lightness value.
There are no settings for this effect.
This effect makes the image appear as if it is spinning.
The maximum distance from the center (in pixels) to apply the spin. Any pixels past this distance will not be affected. This can be a number between 1 and 1000.
The angular distance to spin the image (in degrees). This can be a number between -180 and 180.
The number of horizontal pixels to offset the spin from the center of the image. This can be a number between -1000 and 1000.
The number of vertical pixels to offset the spin from the center of the image. This can be a number between -1000 and 1000.
This effect is similar to the spin effect, but adds a wave to the spinning appearance.
The maximum distance from the center (in pixels) to apply the spin. Any pixels past this distance will not be affected. This can be a number between 1 and 1000.
The angular distance to spin the image (in degrees). This can be a number between -180 and 180.
The intensity of the wave used in the effect. This can be a number between 1 and 1000.
The number of horizontal pixels to offset the spin from the center of the image. This can be a number between -1000 and 1000.
The number of vertical pixels to offset the spin from the center of the image. This can be a number between -1000 and 1000.
This effect makes the image appear stippled.
The size of the spots to use. This can be a number between 0 and 100.
The type of filter to use when stippling. This can be a number between 0 and 4.
Apply the noise before the filter.
This effect adjusts the color balance by simulating a "tint" control on a television.
Moving the slider left (towards Red) enhances red and moving the slider to the right (towards Green) enhances green.
This effect applies uniform noise to the image. As with the other types of noise effects, it makes the image appear grainy.
How intense you want the noise to be. This can be a number between 1 and 32767.
Apply the noise equally to all pixel channels.
This effect makes the image appear as a hand-tinted photograph.
The amount to blur the image. This can be a number between 1 and 100 representing a percentage value.
Increase the contrast of the image after applying the effect.
Lighten the image after applying the effect.
This effect can't be described in any other way than...Wow!
The style to use, choose from Wow and Stretch.
The maximum distance from the center of the image (in pixels) for this effect. Any pixels past this distance will not be affected. This can be a number between 1 and 1000.